Human (Amonkhet) Features
• Ability Score Increase. Two different ability scores of your choice increase by 1.
• Skills. You gain proficiency in one skill of your choice.
• Feat. You gain one Feat of your choice.
• Age. Humans reach adulthood in their late teens and live less than a century.
• Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
• Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
• Speed. Your base walking speed is 30 feet.
• Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Human (Innistrad) Features
Human characters on Innistrad have the following traits. If you use these human traits, do not use the variant human traits presented in the Player's Handbook. As well, in campaigns that use feats, characters should not be allowed to choose feats that duplicate any provincial traits.
• Age. Humans reach adulthood in their late teens and live less than a century.
• Alignment. Humans tend toward no particular alignment.
• Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
• Speed. Your base walking speed is 30 feet.
• Languages. You can speak, read, and write Common and one extra language of your choice.
Innistrad is not a world with a variety of languages, unlike most D&D settings. The people who inhabit the world all speak the same tongue, and the most common monsters — including vampires, werewolves, and geists — speak it as well, since they were once human.
Ordinarily, all humans learn an additional language, and many backgrounds give access to languages as well — so the easiest way to deal with these extra languages is to ignore them. Humans speak only Common. If a background gives access to a language, the character can choose a tool proficiency instead.
• Provincial Origin. Choose one of the four provinces of Innistrad as the place of origin for your character:
Gavony
• Ability Score Increase. Your ability scores each increase by 1.
Kessig
• Ability Score Increase. Your Dexterity and Wisdom scores each increase by 1.
• Forest Folk. You have proficiency in the Survival skill.
• Fleet of Foot. Your base walking speed is 40 feet.
• Sure-footed. When you use the dash action, difficult terrain doesn't cost you extra movement on that turn.
• Spring Attack. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of your turn, whether you hit or not.
Nephalia
• Ability Score Increase. Your Intelligence and Charisma scores each increase by 1.
• Breadth of Knowledge. You gain proficiency in any combination of four skills or with four tools of your choice.
Stensia
• Ability Score Increase. Your Strength and Constitution scores each increase by 1.
• Daunting. You have proficiency in the Intimidation skill.
• Tough. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.
Human (Ixalan) Features
• Ability Score Increase. Your ability scores each increase by 1.
• Age. Humans reach adulthood in their late teens and live less than a century.
• Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
• Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
• Speed. Your base walking speed is 30 feet.
• Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.