You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:

• When you use a healer's kit to stabilize a creature, they also regain 1 hit point

• As an action, you can spend one use of a healer's kit to tend to a creature and heal 1d6+4 hit points to it, plus a number of hit points equal to the creature's maximum number of Hit Dice. That creature can't regain hit points in this way again until they finish a short or long rest.

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